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All Games | DOOM 2 Cheat Codes

DOOM 2 - DOS Splash Screen

Full Name: Doom II: Hell on Earth

Release Date: October 10, 1994 (29 year's ago)

Publisher: GT Interactive

Genre: First-Person Shooter Game

OS: DOS

How to Use

To use these cheat codes, type the codes in individually.

To turn off the cheat, just repeat the same sequence.

 

The Cheats

IDCLIP = No clipping mode for walking through walls.

IDDQD = GOD Mode for invincibility.

Two Secret Levels (31-32)

IDCLEV31 = Hidden level: WOLFENSTEIN.

IDCLEV32 = Hidden level: GROSSE.

Notes

1. These codes are not case-sensitive.

2. Most cheats from Doom 1 also work with Doom 2.

3. These codes also work in the 'Final Doom' series game.

 

See Also

Doom Cheats

Doom 3 Cheats

 

Links

DOOM 2 | Wikipedia

Play Online | Internet Archive

id Software | Official Doom Creator

Doom Reddit | Official Doom Subreddit

Doom World | Doom Forums

Nord VPN

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DOOM 2: A retrospective

Doom II: Hell on Earth, unleashed in 1994 by id Software, is a legendary sequel that elevated the first-person shooter genre to new heights. Building upon the groundbreaking success of its predecessor, Doom II expanded the demonic onslaught and introduced key elements that would shape the future of gaming.

The narrative of Doom II picks up right where the original left off. The forces of Hell have invaded Earth, and players once again step into the armored boots of the unnamed space marine to eradicate the demonic horde. While the story may be simple, the game's real focus is on relentless action and heart-pounding gameplay.

Doom II retained the core elements that made the original a phenomenon: fast-paced combat, intricate level design, and a vast arsenal of weapons. The introduction of new weapons, such as the double-barreled Super Shotgun, added a satisfying punch to the player's arsenal. Each level presented a dynamic challenge, with hordes of enemies, cleverly placed traps, and intricate layouts that encouraged exploration.

One of the defining features of Doom II was the introduction of the iconic "Icon of Sin" boss, a towering demonic face that players must defeat to save Earth from further destruction. This climactic encounter became a memorable moment in gaming history.

The modding community flourished with Doom II, with players creating custom levels, modifications, and total conversions. This enthusiastic community contributed to the game's enduring popularity, extending its lifespan and showcasing the versatility of the Doom engine.

Doom II also introduced the concept of the "megawad," a collection of fan-made levels bundled together. Notable megawads like "Alien Vendetta" and "The Plutonia Experiment" became celebrated additions to the Doom experience, emphasizing the game's impact on user-generated content.

Multiplayer received an upgrade with the inclusion of the Deathmatch mode, allowing players to engage in intense one-on-one battles or frenetic free-for-alls. This addition laid the foundation for the multiplayer experiences that would become a staple in the genre.

Decades after its release, Doom II remains a quintessential title in the history of video games. Its influence can be seen not only in the continued popularity of the Doom series but also in the broader legacy of first-person shooters. Doom II: Hell on Earth stands as a testament to id Software's ability to refine and expand upon their groundbreaking formula, leaving an indelible mark on the gaming landscape.

- IDGC editor